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Unless I'm being dense, this section appears to be gibberish: https://github.com/Microsoft/DirectXTK/wiki/Keyboard#platform-notes
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Hello DirectXTK-Team,
I'm a huge fan of your work and of the clang compiler. So I decided to make a project with both of them. I had compiled the DirectXTK library with the Visual Studio 2015 compi…
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Hello DirectXTK-Team,
does DirectXTK provide a way to render textures with a look up table for the color? Or change a specific color of a texture at runtime?
Or do I have to write my own shader? I…
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Hi, I am new to Directx11 and DirectXTK is great to help me build an app. I am looking for a method to make a SkyBox/Cubemap with DirectXTK but I cannot figure out it. Is there any way to make that wi…
ghost updated
6 years ago
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I would like to suggest that the methods listed in the subject line be made static, thereby eliminating the need to instantiate an instance of Mouse/Keyboard for most uses. For now, I'm wrapping inst…
ghost updated
6 years ago
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pMatrixCoefficients is pointed to uninitialized memory. I was hearing horrible audio clipping and glitches and traced it down to the `matrix` below:
```c++
float matrix[ XAUDIO2_MAX_AUDIO_CHANNELS *…
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https://github.com/Microsoft/DirectXTK/wiki/ComPtr
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Hi Chuck,
DirectXTK won't compile with VS 2017 15.3 and WinSDK 10.0.15063.0. I'm also on Win7 SP1 in case it is needed. Saw that you already fiddled with the /permissive flag in the past...
Here i…
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File: ModelLoadCMO.cpp
Lines: 681-691
```C++
for( size_t v = 0; v < nVerts; ++v )
{
*reinterpret_cast( ptr ) = *sptr;
++sptr;
auto skinv = reinterpret_cast( ptr );
skinv->Set…
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I just attempted to build after downloading but am unable to due to a missing windows.gaming.input.h. There is little information on where to find this file when googling. Any advice?