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### Operating System
Windows 11
### HOI4 version
1.14.7
### TNO version
1.6.0
### Do you have other mods in use?
None
### Were you using Steam?
Yes
### Which major expansions do you NOT have…
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Currently the economy has two major issues, price inbalance between common items (food, drinks, medicine, services) and renovations, and the amounts of money player can accumulate and spend.
The am…
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I have two eco profiles saved as "test" and "more Soldiers". Although i deleted the second profile, it shows up during the game. After restarting widelands the eco profile is still there.
The file …
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**Is your suggestion for improvement related to a problem? Please describe.**
For linked files, when they are renamed automatically according to `filename format pattern`, the fields that are used t…
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# Feature request
#### Select the type of feature you are requesting:
- [X] Cog
- [ ] Command
- [ ] API functionality
#### Describe your requested feature
I feel that the wiping of econo…
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The idea is to have an economy based on supply on demand on an instance or across several instances. This economy can be exploited by having some trading posts where certain items (items that can't be…
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Code built based on the Readme example:
```python
import json
from dataclasses import asdict
from fast_flights import FlightData, Passengers, create_filter, get_flights, Cookies
# Create a ne…
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Isolate the economy to only a few worlds defined in config.yml
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For the economy to actually be functional, demand has to exist. Currently we have no decay or wear for most blocks and items in the game. Only some things actually get consumed. This makes it so that …
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