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**Describe the bug**
When deserializing a json that have pair id, `from_json` will give error saying id is not a type.
**To Reproduce**
```
flecs::entity_to_json_desc_t desc{};
desc.serialize_i…
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**Describe the bug**
v3.2.9
**To Reproduce**
Steps to reproduce the behavior:
`
#include
#include
#include
struct Player {
int id;
};
…
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In the manual (https://www.flecs.dev/flecs/md_docs_Manual.html#autotoc_md146) it says that "Applications do not have to rely on ecs_new and ecs_delete to create and delete entity identifiers. Entity i…
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**Describe the bug**
Cloning a named entity cause fatal error. Is it because flecs do not allow entity with same name? Can I skip name value copy to avoid?
**To Reproduce**
```
ecs.entity().c…
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**Describe the bug**
Upon registering an enum constant using the MSVC compiler, 128 entities are registered irrespective of the actual field count within the enum. This was observable while utilizing…
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**Describe the bug**
flecs v3.2.9
memory and cpu abnormal raise when use complex relations
**To Reproduce**
`
#include
#include
#include
#include
struct Pl…
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The examples were all written before the generic callback source generators were introduced. It would be a good idea to sweep through the examples and use the shorter ``Each`` callbacks wherever possi…
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This is a well known case, which from time to time affects some user. We could prevent it adding a rule to enforce `tools.rename` instead of `os.rename`
Related to https://github.com/conan-io/conan…
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**Describe the bug**
Abnormal CPU rise when observer
i make entity add tag in other-entity'observer (10000/s)
cpu will raise with the sum of other-entity?
**To Reproduce**
`
#include
…
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**Describe the bug**
Deleting an entity makes that the next entity created with `ecs_new_id` gets a high id and is obviusly a bug since it breaks other stuff like in the docs on the pairing with Bob …