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version: Engine Version: FTE build Jan 15 2023 (fteqw.org build)
platform: win10 64bit
gpu: nvidia rtx2070super
if in CSQC_UpdateView you draw 3d polygons before calling addentities, things will …
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I would like to request the addition of a software renderer for FreeHL in the future, as well as an Appimage binary for ease-of-use and better maintenance.
The first request may seem a tad strange…
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https://sourceforge.net/p/fteqw/tickets/92/
paril101 wrote on 2020-07-09:
attempting to shadow a static variable (in a different file, no less) generates a warning about the name being static, e…
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https://sourceforge.net/p/fteqw/tickets/28/
danfun64 wrote on 2016-07-07:
I recorded some mvds, and found that certain noises (wind in start, electronic noises in e1m1) sound extremely loud in s…
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Man, the Quake Total Destruction server with mapcycle with fteqw is awesome. Check it out: arenacamper.ddns.net:26000
I got now 110 maps cycling there... and there will be more... =)
Please, can w…
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Title. I have to use the console command "cl_run 1" to enable the feature.
I haven't tested this in other Quake engine games, only in HeXen II with FTEQW Revision 6343.
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https://sourceforge.net/p/fteqw/tickets/86/
paril101 wrote on 2020-07-08:
inline functions that are passed structure values always seem to pass `value+0` instead of the correct offset. MVP:
```…
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https://sourceforge.net/p/fteqw/tickets/127/
@Xylemon wrote on 2022-03-02:
If you're storing content in pk3dirs, it won't override data from PK3/PK4s. From what I recall, this changed/broke in t…
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https://sourceforge.net/p/fteqw/tickets/130/
@Xylemon wrote on 2022-03-02:
Load up any match in Quake III with players/bots, and you will hear their foot steps, pain, shots, etc from the wrong p…
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Hi, friends! =)
I am trying to setup a FFA Quake World server with FTE, running additional maps with the command line:
./fteqw-sv +sv_port 27500 -game ffa -noexit -dedicated 16 +exec rotate.cfg
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