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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
<
Hyprland 0.44.0 buil…
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### What happened?
Whenever the player picks up an item, all moving Create contraptions teleport around the screen briefly before returning to their correct position. This only lasts as long as the…
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**Describe the bug**
There is a discrepancy between the UTC time in milliseconds obtained in Lua and C++. The UTC time in C++ is approximately 27 seconds ahead compared to Lua.
In lua, we use:
`o…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Ubuntu 17.04 - Godot v3.0.alpha.custom_build.6d233c6
The animation loops correctly in the editor but now …
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**Describe the bug**
[Animation] Open the animation editor of O3DE, click View, deselect some options (such as Anim Graph), and select them again. The GUI layout cannot be restored to the default val…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at c…
-
### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at c…
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**Distribution (run `cat /etc/os-release`):**
**Related Application and/or Package Version (run `apt policy $PACKAGE NAME`):**
**Issue/Bug Description:**
"Launch using Discrete…
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**Describe the bug**
[Animation] UE4 has a dedicated Aim Offset Blend Space component, but O3DE does not.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open the animation editor.
2…
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**Describe the bug**
Right-click in the blank area of the animation editor window and choose Size. Only the moving cursor is displayed. The window size cannot be changed.
**To Reproduce**
Steps t…