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Related to https://github.com/fortressforever/fortressforever/issues/95
Something I noticed while working on #296 is that some HUD-related script files are loaded in the code by path, so it might be …
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```
What steps will reproduce the problem?
1. The problem occurs every time I launch the game.
What is the expected output? What do you see instead?
The expected output is a scoreboard that will pro…
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That is, allow other players to join in the middle of a game.
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cxong updated
5 years ago
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Description:
Accepts simplistic inputs from different sources like HUDs and translates them into appropriate outputs towards other classes.
Useful materials:
Definition of Done / Acceptance Criteri…
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in a lot of other huds there are keybinds for the loadout and random class options in the select a class menu (E and R)
if you could please add a keybind for the loadout menu or move the button for l…
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**Is your feature request related to a problem? Please describe.**
No
**Describe the feature you'd like to see implemented**
It would be nice to have a working Head-Up Display (HUD) l…
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This is meant to be a meta-issue in which discussion can take place about potential solutions to GUI layout & rendering. Currently LWJGL only supports text rendering (via [stb](https://github.com/noth…
Spasi updated
10 months ago
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**Describe the bug**
There is a lot of things that are, for whatever reason, rendered behind the world, as in on skybox layer. Might be some Z buffer shenanigans.
**To Reproduce**
Steps to reprod…
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# Summary
Enhance Delver Engine to support different types of games by providing extension points for custom player implementations and custom hud implementations.
## Goals
1. Preserve existi…
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I thought it was my PC when i first tried this hud, but now i have a new medium gamma pc and still dropping FPS.
Ryzen 5 2600X
RTX470 4gb
12gb RAM 2400mhz
240gb SSD
1tb WD HD