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Currently, the room_generate() function is only able to generate rooms around the `room_t* curr_room` field specified in `game_t`–– the unusual specificity of room_generate() is restricting its widesp…
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While trying to restart the world on idle, my headless ran into a version conflict. It was syncing the world after the latest save, so the version in the cloud wasn't up to date.
```
8:08:17 AM.643 …
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Teams from previous years have outlined two possible approaches (lazy and eager) for integrating openworld into chiventure. As of now, the open world module relies on monkey-patching to informally run…
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Level-oriented generation structs are not organized optimally. Firstly, multi_room_level_generate() takes too many parameters (6)–– 2 just for level-oriented generation. Secondly, `difficulty_level_sc…
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Currently, the level-oriented generation algorithm is a part of the multi_room_level_generate function (#882 ), which means it cannot be used for other generation functions like recursive_generate. We…
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#### IMPORTANT! Lua errors are crucial for addressing issue! If you aren't getting any, use `/console scriptErrors 1`
**Describe the bug**
A clear and concise description of what the bug is.
**…
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```
---- Minecraft Crash Report ----
// Why did you do that?
Time: 14/10/2021, omit
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to…
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### What happened?
The game crashes upon start up due to the released version of Aether using an old version of Custom Portal API, and another mod in the pack (Atlantis) includes a newer version of i…
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Hey,
not sure this is the right Place to ask, but hope to brainstorm some ideas
for my OpenWorld i use InstancedMesh with vertex wind animation, next step is to implement some culling for this to…
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Crash on game startup
--- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 6/17/21, 2:02 PM
Description: Initializing game
java.lang.RuntimeException: Could not…