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Say two peers A and B are behind NATs, peer A wants to connect to peer B. Peer A first establishes a connection C1 to peer B through relay R. Afterwards, we somehow successfully punched a hole and cre…
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When working with my units, I find that certain people get promoted over time and certain people get promoted because of their role.
![Screenshot 2024-05-08 070735](https://github.com/MegaMek/mekhq/…
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I'm trying to set up a project running with gmnet punch only.
my master server is running version 1.2.5
my punch version is 1.2.4 (should be latest)
![server](https://user-images.githubuserconten…
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It would be really cool if we could do NAT traversal to play the game over the internet without the need for relaying. For that we'd need UDP hole punching: https://en.wikipedia.org/wiki/UDP_hole_punc…
dbrgn updated
7 years ago
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MVP:
- support multi level directory structures https://github.com/n0-computer/iroh/issues/837
- support resuming downloads https://github.com/n0-computer/iroh/issues/838
- add progress https://git…
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'time out, not connected'
I try to connect two hosts behind Symmetric NAT, but failed.
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Who knows how long exactly this bug has been around, but it's been around for quite a while.
Depending on your connection speed to the server, a gun's recoil animation and decals behave differently. …
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take out the numbers in the downloaded version
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```
What steps will reproduce the problem?
1. Cannot receive notification on pc
2.
3.
What is the expected output? What do you see instead?
Notification needs to be seen on PC which doesn't work.
Pl…
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```
What steps will reproduce the problem?
1. Cannot receive notification on pc
2.
3.
What is the expected output? What do you see instead?
Notification needs to be seen on PC which doesn't work.
Pl…