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Would it be possible to split the rapier feature into rapier3d and rapier2d (or if there's a better answer to that) so that it can be used in 2d projects as well as 3d?
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I have observed these two panics in broad_phase_multi_sap. I suspect they are related, but I don't know how to reproduce the error.
I suspect they started appearing once I implemented a feature tha…
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Hi, Sorry to bother you with so many issues. But my hopes of a dropin replacement for Bullet were dashed. :) I tried dropping in rapier into my third person controller project, and my rigidbodies fel…
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Removing a collider and stepping causes a panic:
```
thread 'main' panicked at 'No element at index', /home/david/.cargo/registry/src/github.com-1ecc6299db9ec823/rapier3d-0.7.1/src/geometry/collid…
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So, the docs leave a lot out - in particular, simply importing the rapier3d from npm isn't going to work without configuring your bundler (webpack, rollup, etc.) to handle wasm files. I've spent a cou…
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(tested: rapier 0.7 and 0.8, running in wasm, default parameters)
I try to set up a box attached to four balls using prismatic joints. I set a motor on the joints to act like springs. Instead the w…
emilk updated
3 years ago
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Note: This seems to be extremely temperamental. Sometimes it works for no apparent reason but then it fails after trying to do more.
### Code
```Rust
use bevy::prelude::*;
// ColliderSe…
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After upgrading to the latest release for VS Code (0.2.563), rust-analyzer never finishes initializing. It gets stuck on this step:
![image](https://user-images.githubusercontent.com/2489210/115…
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Only two flavours are available for `bevy_rapier` as 2D and 3D which is fine however, if a library is depending on the crate and also has an optional 2D or 3D varient, it becomes awkward to forward th…
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There are half a dozen or so warnings generated when building `rapier3d` (unused imports and unused functions). Ignoring these warnings when compiling may lead to us ignoring more serious warnings.
…
emilk updated
3 years ago