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In Arma: Cold War Assault with DSOAL and the `-dsound` command line argument turning on EAX causes artifacts on footsteps originating from the player character. The strength of these artifacts depend …
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I suggest to add some background music and sound effects when hovering/opening
inside the menu.
This was the first thing i noticed when using postloader, the loader is amazing
and is made my de…
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**Describe the bug**
I'm getting some errors trying to play JB2A animations from S3 using AA and Sequencer. The issue sounds somewhat similar to [this one](https://github.com/fantasycalendar/FoundryV…
crlgn updated
1 month ago
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**Steps to reproduce:**
Open fresh instance of LMMS (I used LMMS 1.2.0-rc5.67 on Ubuntu 16.04)
Click on presets:
1. ZynAddSubFX > Bass > 0001-Bass 1.xiz
2. TripleOscillator > SEGuitar.xpf
3. ZynA…
foolo updated
6 years ago
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Does Syndicate Wars use stereo sound? I didn't think it did...
Playing through DOSBox, all the sounds are centered. But in the port, I feel like I'm hearing some sound effects more from the left sp…
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### Expected Behavior
In a menu field constructed from text/value pairs, the values should work if they are numbers or strings.
### Actual Behavior
If the values are numbers instead of string…
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### 👉 Please confirm the following
- [X] I agree to follow the [Code of Conduct](https://github.com/dylan-power/dinosaur-exploder/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] …
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The Iron Bomber (known in the game's files as "Tacky Grenadier") has some unused sound effects for the explosions. But Valve decided not to use these for some reason and just reused the stock explosio…
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Independant want player or headphone I use my music sounds always like bad
mp3s. It sounds like to strong compressed audiofiles even if the source is cd
quality in flac format. I know for sure t…
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This builds adds some revamped Spaceship, hovercraft and building sounds effects.
Improvements for spaceship sfx:
- more connected to player input
- Deals better with perspective
- Account for s…