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Currently when you add for example `generic_unhookable_0.7` it is always embedded and can't be turned external:
![screenshot_2022-05-20_11-09-39](https://user-images.githubusercontent.com/821401/16…
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When trying to use the Unreal Sequencer or Recording Tools to output a video sequence or .PNG sequence the tileset for the Itwin Model regenerates very slowly and you lose seconds of the frames in the…
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We could use the available palettes #4 (located in the project sub-folder) and display them in a drop down menu:
![90cf649](https://cloud.githubusercontent.com/assets/1732773/8011373/84bdb56c-0bb8-11…
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Listed below are some current issues I've noticed with the tileset for LDtk.
1. **C shaped corridor.** The lower route and upper route both have issues.
![image](https://user-images.githubusercont…
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**GOAL & SPECIFICATIONS**
- One tile for "available banishes", showing the user the banishes they still have available in the KoL day. Should identify the banishes by name and show the # remaining.
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-traps
-props
2h
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This was suggested by a [user on the forum](https://community.cesium.com/t/possible-to-pre-load-large-parts-of-a-dataset-to-avoid-obvious-popping-lod-visual-glitches/14122).
There are times when u…
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Hi,
I have been investigating the TiledMap (JSON) example and was looking to extend it to support animated tiles defined. Two issues I encountered:
1. I have progressed quite far with adding sup…
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Hi, I'm able to convert obj to 3dtiles. but not sure how to setup the bounding and geometricError in tileset.json. Should I get it from the .obj or what is the way to setup tilesetoptions. Thanks
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This would be done via a new "tiles" folder in custom mappacks, you could put tilesets in there under any name and they would be viewable in-game. They would be viewable in the custom tiles tab via a …