-
I have been working on updating the PosterCalibration Sample to Unity 2018. I have everything compiling, I have all gestures working with the new APIs and I have voice commands working. However, I can…
-
Hello, I'm trying to play a WebRTC stream in an Oculus Quest app made with Unity.
Following your tutorial here https://antmedia.io/webrtc-streaming-in-unity/ I just modified your SoraSample scene a…
-
Set up the Unity project with all the XR tools required for developing the game. Ideally set up in new branch, verify everyone can run and use it, then merge back onto main.
-
Hi,
I'm having trouble getting this working. I'm getting the following error in a brand new Unity project.
I have Visual Studio for Mac as well as Mono installed. I installed docfx through Homeb…
-
I've been trying to use ARCloud anchors to use persistent anchors in my project. I imported the sample projects for persistant anchors but I have an issue that I can't figure out. I keep getting a Nul…
-
* Cloud Anchor Mode : Enabled
* Run resolving anchor for more than 6 minutes
* then call ARSession.Reset()
This problem does not occur without Cloud Anchor Mode Enabled.
Adding Session.Reset()…
-
### Original issue opened by:
@akash14darshan
___
## Describe the bug
When I enable the "OculusXR Feature" in OpenXR Feature Groups (to enable Quest specific things like Passthrough, OVRInput, et…
-
Hello, this is a great program, but I have some problems. I'm testing to run the program with Pico neo3 and replace Oculus with SteamVR in unity. The helmet image can be used normally, but the handle …
-
# XRTK - Mixed Reality Toolkit Feature Request
## Is your feature request related to a problem? Please describe
I am implementing a new XRTK.WindowsXR packge and leaving this one untouched, cons…
FejZa updated
2 years ago
-
Firstly, I thank you for this awesome library for unity (and I don't understand why isn't a official unity library/package), but I noticed that on my OnePlus One smartphone (or generally on old device…