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1) Checkout latest master and compile osgExamples on Windows
2) Start `vsgdraw` with `-d` flag
3) Minimize the application window
As a result you will see following messages in the console window…
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Hi
what is difference between vulcanscenegraph and unreal?
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**Describe the bug**
When moving the scene, all nodes in the scene rapidly flicker. There are even some angles or instances where you can get the nodes to disappear completely.
**To Reproduce**
…
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clang on macOS (Apple LLVM version 10.0.1 (clang-1001.0.46.4)) generates
`All paths through this function will call itself`
warning in
```c++
void Visitor::apply(External& value)
{
app…
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**Describe the bug**
Command Line parsing truncates string parameters
**To Reproduce**
```
#include
int main(int argc, char** argv)
{
// set up defaults and read command line arguments…
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**Describe the bug**
`vsgdraw` app is crashing on macOS v10.14.5 (18F132) in [DeviceMemory::release, line 104](https://github.com/vsg-dev/VulkanSceneGraph/blob/master/src/vsg/vk/DeviceMemory.cpp#L104…
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VK_INDEX_TYPE_NONE_NV undefined in BindIndexBuffer.h.
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**Describe the bug**
When using dependency injection and vsg::Inherited memory gets corrupted
**To Reproduce**
```
#include
#include
#include
class Foo
{
public:
Foo() = default…
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The Android build works fine in all previous versions of the NDK (18 and below), however as of 19c (latest) CMake 3.14 errors out, running on macOS. I think @tomhog solved a very similar issue for iO…
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Hi,
This project is very interesting; I've been following it for some time. One thing I'd like to point out is that the *scope* of the project, in relation to Vulkan and the host application, is no…