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### Description
`IconLayer` generates `WebGL: INVALID_OPERATION` errors when a layer is repeatedly added & removed. The use case is adding a custom layer on hover.
Visually the icon texture data …
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This may produce smoother strokes and improve performance, but needs to be tested. I also don't want to do it if it means introducing a 3rd party rendering library.
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## Bevy version
4648f7b
## Relevant system information
```ignore
AdapterInfo { name: "ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2, OpenGL 4.5.0)", vendor: 4318, device: …
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Hey mate, thanks for this project!
Do you know if WebGL is supported from Wear OS 3? I want to create games for these devices 🙂
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## Feature
Recently I got stumbled with the [node-wpe-webgl](https://github.com/WebPlatformForEmbedded/node-wpe-webgl) repo, that implements a `webgl` compatible rendering context for Node.js. It's…
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I am planning to make a WebGL build for people to play on itch.io @boland25 already make QPong service on IBM cloud and I rescale everything down. I think I should be able to just make the build to pl…
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Any chance of adding WebGL platform support? Thank you.
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Hi, from my testing this only works with the Canvas renderer. How come?
Thanks,
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Hi! I was trying to use your lib in WebGL project, but I've got an error:
`uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscr…
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Hi there,
I'm exploring allegro to build with emscripten for WebGL and I'm encountering these errors ( / warnings ) when drawing primitives:
```
WebGL warning: vertexAttribPointer: If ARRAY_BUF…