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```rust
fn main() {
let app_exit = App::new().run();
println!("{app_exit:?}");
}
```
The above causes a warning, though it probably shouldn't. While the intended solution is to return …
BD103 updated
2 weeks ago
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This plugin contains very nice functionality, but is depending on an outdated Bevy version. Are there any plans to update it so it works with latest Bevy?
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Once issue #158 is resolved, `SpaceEditorPlugin` should register [all of Bevy's events](https://docs.rs/bevy/latest/bevy/prelude/trait.Event.html#implementors) using `App::editor_registry_event()`. Th…
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thread '' panicked at /home/andy/.cargo/registry/src/index.crates.io-6f17d22bba15001f/ash-0.38.0+1.3.281/src/extensions_generated.rs:2361:29:
Unable to load cmd_begin_debug_utils_label_ext
note: run w…
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## What problem does this solve or what need does it fill?
It would be quite ergonomic to be able to respond to when assets get loaded, changed, etc, using observers. We currently have `AssetEvent`, …
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### Problem
I recently updated Rust and switched to Nightly to start with GATs.
I did that on two PCs, on one I have no issue, but this one now takes a minute to run `cagro check` with a Bevy li…
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I would like to bundle all my assets with my binary file and for that use the embedded_asset! macro. This works fine for the skeleton and .atlas for which I call the asset loader myself, however it se…
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Right now, if we were to use the provided bevy plugin, we would need to write most of the game logic outside of bevy's ECS. It would be good to integrate crystalorb with bevy's ECS.
See other simil…
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`bevy_replicon` has a disscution including a summary of planned implementation details here https://github.com/projectharmonia/bevy_replicon/issues/304
notmd updated
4 months ago
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It seems like there is some kind of leak with the display pool. I haven't made a minimum reproducible example yet as I'm not sure exactly what's causing it yet. It still happens if I disable almost al…