issues
search
jabuwu
/
bevy_spine
A Bevy plugin for Spine
https://docs.rs/bevy_spine
Other
83
stars
5
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Using Spine 3.8
#25
cherish-ltt
closed
1 week ago
1
update to bevy 0.14
#24
brandon-reinhart
closed
2 months ago
0
Bevy 0.14
#23
jabuwu
closed
2 months ago
0
Improve performance.
#22
brandon-reinhart
opened
4 months ago
1
Spine 4.2 Support
#21
jabuwu
closed
4 months ago
0
fix: handle dark_color alpha in spine shader
#20
dt665m
closed
5 months ago
2
Fix dark color
#19
jabuwu
closed
5 months ago
0
Spine Slot Tint Black
#18
dt665m
closed
5 months ago
12
rev crate to 0.8
#17
brandon-reinhart
closed
6 months ago
0
update to bevy-0.13
#16
brandon-reinhart
closed
6 months ago
3
Some misc work.
#15
brandon-reinhart
opened
7 months ago
1
Add ci and clippy fixes
#14
jabuwu
closed
9 months ago
0
Improve debugging
#13
jabuwu
closed
9 months ago
3
Convenience: attach Name components
#12
brandon-reinhart
closed
9 months ago
0
Convenience: derive Reflect on all Components and register their types.
#11
brandon-reinhart
opened
10 months ago
0
Convenience: derive Debug on Components
#10
brandon-reinhart
closed
9 months ago
0
`bevy` 0.11 & `rusty_spine` 0.6
#9
jabuwu
closed
1 year ago
3
`AnimationState::set_listener` may be set too late to catch `Start` events
#8
jabuwu
closed
1 year ago
1
API Improvements
#7
jabuwu
opened
1 year ago
0
Split `SpineEvent` into two events
#6
jabuwu
closed
5 months ago
1
Allow custom materials and 3d meshes
#5
jabuwu
closed
1 year ago
0
Support back face culling
#4
jabuwu
opened
1 year ago
0
Simplify material code
#3
jabuwu
closed
1 year ago
0
Premultiplied alpha support needs work
#2
jabuwu
opened
1 year ago
0
`WebGL: INVALID_OPERATION drawArrays` in WASM build
#1
jabuwu
closed
1 year ago
2