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thank you for you great work!
In the style transfer model, I noticed that the dataset for training is bvh format and json files can be used when testing.
How can i use my own dataset which is jso…
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The proposal's simple. Add an SDF node that represents a mesh.
Now, obviously, this would be a difficult task to achieve. You would need to generate some sort of structure to store the triangles effi…
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Hello,
I have randomly underexpanded bboxes if i use
`bvh_binary.cpp: 73 std::for_each(std::execution::par, leaves.begin(), leaves.end(), [&](glm::uvec3 &leaf)`
these two screenshots from two d…
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When importing a .bvh file, the offsets of some bones (specifically underarms, hands, feet, toes and head) seem set to zero. The bones are present in the armature structure in the Maya outliner sectio…
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It works now but the output joints from the bvh file is messed up, as you can see in the image below
![Screenshot from 2023-12-10 12-06-47](https://github.com/FORTH-ModelBasedTracker/MocapNET/asset…
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It will make generating and managing subsections of the arrays more manageable. Related to #513
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```
import numpy as np
import fcl
from trimesh import Trimesh
def print_collision_result(o1_name, o2_name, result):
print('Collision between {} and {}:'.format(o1_name, o2_name))
pri…
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I made a demo that allows to interactively "cut off" pieces of a mesh:
https://github.com/coolvision/three-bvh-csg/blob/iterative-dev/examples/iterative.js
demo video:
[![video](https://img.youtu…
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谢谢您公开分享这个项目。
我有几个问题,请教下,谢谢!
这个项目是否可以将任意的A骨骼运动retarget到B骨骼?都是人的骨骼关节。
可以的话,我将准备什么数据,怎么进行预处理和训练?
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Dear Emiliana,
Great work.
I am working on speech-driven gesture generation (speech2bvh), if I want to try your tool to generate humanized animation using my bvh, not sure if it is do-able please?…