-
first item: `for of` over an object being mutated might return a different order when the JIT takes over from the interpreter, so e.g. V8 might behave different depending upon local performance measur…
-
Currently, in `lasercake -lne151 pressure_tunnel`, the number of ztree objects that's debug-printed is the same from run to run, but varies based on various things (in my quick test) :
g++-4.7 -O0, g…
-
Hi CARLA-Team,
I have a question regarding the interactions between a synchronous mode fixed-timestep simulation and the arguments provided to the carla executable.
My goal is to run a completel…
-
## What are you really trying to do?
Use Sentry with Temporal to track and manage warnings within workflows.
## Describe the bug
Sentry’s catch_warnings context manager, which relies on the s…
-
Hi team, we seem to identified an issue that triton is generating non-deterministic codegen results, and in certain cases (small chances) it seems to have illegal memory access due to out of bound acc…
-
The game currently randomly stutters, because of the fixed step set by SFML's `setInterval`
I have made two branches that fix this:
##### adaptive_fps
Uncapping the framerate and adjusting the f…
Nopey updated
6 years ago
-
Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
-
Use a code formatter to format the codebase.
Before any discussions come up about which coding style to use, I would suggest just to use [Black](https://github.com/psf/black):
> Black is the unc…
-
Try to minimize random in GPT responses with `seed`, or `top_p` parameters.
Also try to monitor if `system_fingerprint` parameter changes and how often. Because if it changes when response changes it…
-
I have only one NVIDIA GPU, I was training with TensorFlow 2.5.2 because of the bug with GPU and multiprocessing.
- TF2.8 and No Child Process => works but Memory Leak :(
- TF2.8 and Child Proc…