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I'm using Unity 2022.2.4f1.
The blend files in the demo are not supported so I exported them as FBX, like the dragon. Unfortunately they do not get fragmented into chunks. What could be the issue?
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**Describe the bug**
When an FBX file is imported to O3DE, a message is displayed indicating that parsing fails and the vertex flow does not match the expected vertex count. This usually means that m…
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Hi guys i recently extract assets from a game using 5.x.x.2019.2.20f1 , all files are loaded correctly in assets studio and also export without errors.
The problem is that when I open the generated .…
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I'm having trouble uploading files when using aws-sdk (https://github.com/aws/aws-sdk-js).
Their sdk provides an `upload` method that handles uploads. With small files, I have no problem, since it u…
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Convert a file fbx with animation to glb, animation run too slowly
This is 2 files run in threejs
https://user-images.githubusercontent.com/22250215/143392770-0693f93d-f449-49da-955e-0b4caf637538.…
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It would save so much time if you could export animations in SMD file format.
A huge reason for this is that SMD files can be imported to C4D. Using normal formats like FBX from Blender or Maya wi…
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It looks like maybe VertexLayout::Components changed but Config wasn't updated, it crashes trying to parse the test_config.toml file, while building the layout. It crashes in Config.cc:175, result.Com…
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### Godot version
4.2.1
### godot-cpp version
4.2
### System information
windows 11, Intel i7, 64bit
### Issue description
I am trying to install GDExtension for my godot, i am following the ht…
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### Godot version
v4.0.3.stable.official.5222a99f5
### System information
Debian-based headless Linux (for CI)
### Issue description
My CI export jobs are hanging during project import …
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Hi devs,
There are some bones missing when I load a rigged mesh from a collada files. The `mesh->mNumBones` is less than the real number of bones that the mesh has.
I suspect this is related wit…