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**Describe the bug**
ecal-core does not build with C++17. Issue seems to be [thirdparty/simpleini](https://github.com/brofield/simpleini).
**Minimal example to reproduce**
```cmake
mkdir _build
…
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Even though nothing is ready yet, the game has gone through quite a development hell already. I'd started implementing it in Rust, then realized it was a bad idea, then spent 3 months figuring out whi…
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`$ cmake --build .`
`[65/213] Building CXX object FTXUI/CMakeFiles/c...c/ftxui/component/terminal_input_parser.cpp.obj
FAILED: FTXUI/CMakeFiles/component.dir/src/ftxui/component/terminal_input_par…
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Hello,
FTXui has been working quite well so far. However, I just turned on -O3 and am receiving the following compilation error on Linux. Note that FTXui turns on -WError.
` inlined from ‘voi…
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```
FTXUI/src/ftxui/component/screen_interactive.cpp:246:2: error: extra ‘;’ [-Werror=pedantic]
246 | };
| ^
cc1plus: all warnings being treated as errors
```
This ';'needs to be remove…
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After the fix in #510 I can not build with g++ 11.2, it seems to be caused by the extra braces around the map initializer.
This is possibly a compiler bug, it obviously works with various other compi…
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Hello, is there a way to add a blinking cursor to the screen without a text input?
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To reproduce:
1. Write a simple program, for example:
```
# include
# include
int main()
{
auto screen = ftxui::ScreenInteractive::Fullscreen();
auto button = ftxui::Button("Click me!"…
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I want to print help message when users move their mouse to point to some components (for example, the buttons).
```
int main()
{
std::string help_text = "";
auto screen = ftxui::ScreenIntera…
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### Description
I'm installing libgit2/1.5.0 for VS2022 and when rebuilding missing dependencies I've found this error:
Could not download from the URL https://zlib.net/zlib-1.2.12.tar.gz: Not found…