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http://youtu.be/8Z09xvpNQ3E
With low sensitivity small mousemovement to the left doesn't change viewangles.
It's really annnoing. Because when you use zoom, effect of that bug in 10 times stronger.
…
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Hi there! There's a problem with gamedll, hope u could fix this.
So, let's start :
Build version of hlds is 7882
Modules list:
> Fun 1.8.2 AMX Mod X Dev Team running
> Engine 1.8.2 AMX M…
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### SteamDB link to the game
https://steamdb.info/app/273110/
### What should it be detected as?
Engine.GoldSource
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В ``yapb.cfg`` уже прописано ``yb_think_fps_disable 1``, но при наблюдении за ботами, видны "подлагивания" движения.
**Детали окружения:**
- ОС: Windows 10 Pro x64 22H2
- Движок: Xash3D FWGS v49/…
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На GoldSource в этом моде анимация у монтировки нормальная
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Running
```
./waf configure -T release
./waf
```
I'm getting error messages like this:
```
build/../cl_dll/input_goldsource.cpp:1614: undefined reference to `dlsym'
build/../cl_dll/input…
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A command that handles viewmodel FOV independently from screen FOV, allowing for high screen FOV with minimal viewmodel clipping.
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I have the entity that creates the entity singletone which plays a sound either in world or on player by attaching itself to the player.
```
// add somewhere, e.g. in sound.cpp
#define SF_AMBIE…
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dy_accident1 -> dy_accident2
На GoldSource на карте dy_accident1 после чёрного экрана меняется карта, а на Xash3D чёрный экран исчезает, а карта так и не меняется
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The bug introduced by https://github.com/FWGS/hlsdk-portable/commit/90193a938312d79ed5de611476c322c9101e9326
GoldSource (at least the current version) doesn't have `sv_language` cvar. So `g_fIsXash…