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Currently, NumWorks Python only has a few non-mathematical APIs. Those being kandinsky and some of the built in python ones. I suggest adding a few things. A good baseline minimum for where the API sh…
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Mentioned briefly in https://github.com/KhronosGroup/glTF/pull/1302, and filing here to keep track. I suggest we consider it a longer-term goal to replace GL enums in the format with something API-agn…
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### Describe the issue
Trying to run Yolov8.onnx file with WebGl backend in javascript fails.
Uncaught (in promise) Error: resize (packed) does not support mode: 'nearest'
at Tb (resize-packe…
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Neat tool at the moment.
Sparklines would be great.
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# Fancy and shiny new amethyst render proposal.
This RFC made in attempt to systematize ideas and thoughts on new render I went on writing almost a yer ago.
## What this RFC is about
I would tr…
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I've been doing some involved work trying to speed up real-time updating of large `PlotCurveItem` (and by side effect `PlotDataItem`) graphics and have been having some good breakthroughs that I think…
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During the last F2F, the idea of exposing reflection information came up. There are a few different use cases:
1. Something like Shadertoy, where the JS might not know the content of the shaders it…
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The original storage texture investigation (https://github.com/gpuweb/gpuweb/issues/513) mentioned that atomic operations were allowed on storage textures under DirectX and Vulkan. At the time Metal d…
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**Describe the project you are working on:**
Large open world games
**Describe the problem or limitation you are having in your project:**
When working with large, open world games, it's impo…
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There are a lot of things out of `winit`'s scope that are useful (and maybe expected by most people that we provide), here's a few examples I've stumbled across, though there are _many_ more:
- Clipb…