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With the introduction of static prop lighting being able to receive lightmap shadows, this feature should also be transferred to other Orange Box games, including Counter-Strike: Source. It doesn't ma…
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### Describe the bug
It darkens often. Also it looks distorted in screen edges.
https://user-images.githubusercontent.com/103366204/233843583-d9fa7444-abce-4030-82e8-1c3783282647.mp4
![20230423…
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hihiya, absolutely amazing job on this! im having a slight issue that i cant load into the menu to select bshift or other games as it just launches straight into hl1. any help or tips would be much we…
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Tried with:
Re-Volt
Portal
Half-Life 2
Carmageddon
Seems like it has troubles detecting them or reading, according to logcats, it reads the OBBs, but stills tries to download them.
Gotta see if its …
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Not sure if this is due to new Nvidia driver incompatibility or Half-Life update.
Without Raw Input (ms_rawinput 0), the mouse periodically jerks in random directions when turning.
With Raw Input (m…
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#### Issue type:
- :bug: / :heavy_plus_sign: Bug/Feature request?
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#### Short description:
Negative effects like poison and levitation correctly don't target friendly and neutral mob…
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**edited - accidentally included the astro y flag to the sample input - all results are still the same
When the LTarget flag is used, it seems to use a different list of parameters read from structur…
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https://imgur.com/a/pjm81um
As seen in the image album linked above, ever since TF2 got updated to 64-bit, the lighting has been very odd, I don't know if washed out is the correct term to use but …
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When compiling these some accessories it gives the error "Error loading model." in the Half-Life model viewer.
1. Select "Accessory/Gear"
2. Then change the AssetId to "6076150003" or "6076148644…
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**Describe the bug**
Basically, that Sharp weapons will still collide after they've been attached to hands
**Clearly describe how to reproduce the bug**
> Spawn a human
> Spawn a knife
> Stab t…