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This one is weird, so I'm going to need you to bear with me a little bit...
**The plan:**
I want to integrate Cppia scripts into my level editor. The goal is to be able to assign a class to any in…
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Hey I've been working on this feature where you can scale down a textfield to either:
1) Fit a single line textfield to a defined width
2) Fit a multi line textfield to a defined height
here is my fi…
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There are changes to .hxproj files pretty much every time the version of a dependency changes, since those are included in the `` - which happens very frequently. Committed .hxproj files will thus alm…
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It would be nice if there was a setting to exclude folders from the 'open resource' panel.
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Currently we only have flash there, would be nice to have the remaining targets as well (html5, cpp, neko, android, ios...)
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One source of jittering not tackled by previous fixes is the fact that sprite offsets can cause graphics to be drawn at floats, even when the sprite itself is supposedly rendering at an integer.
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I'm adding this because I need it myself :) Maybe this could be build from a modified flxbackdrop or something - with customizable height/width.
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I've only tested on mac, but adding the following to the FlxCamera demo brings the fps from 60-62 down to 20-23
```hx
import flixel.math.FlxRect;
import flixel.addons.display.FlxSliceSprite;
@:f…
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Right now FlxParticles disappear in a very dull manner, like puff, vanish in an instant. It would be much nicer if they faded out or flickered for a given amount of time before disappearing. Is there …
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During the [4 - Sprites and Animation](https://haxeflixel.com/documentation/sprites-and-animation/) section of the TurnBasedRPG tutorial, there is some conflicting advice given:
> Now, we need to d…