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## Describe the problem
NonNativeKeyboard class is rather long - here are a few thoughts on how we could split things up / make them more generic:
- moving the record button functionality and prop…
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## Describe the problem
In Windows 10.0.20348 a new HolographicKeyboard class was added. This class allows an application to control the pose and size of the system keyboard. It would be useful if…
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Using
```
IMixedRealitySceneSystem sceneSystem = MixedRealityToolkit.Instance.GetService();
await sceneSystem.LoadContent(sceneName);
```
getting:
```
Non matching P…
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## Describe the issue
Eye Tracking is not working if we do not add **Eye Gaze Interaction Profile** to OpenXR Interaction Profiles. But
there is no document to illustrate this important step.
…
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## Overview
In the Build Window, on the Deploy Options Tab, the built packages are listed. Previously these 4 buttons were enabled for each package, but now all of them are disabled. A restart of Uni…
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## Describe the bug
I did a cursory test with a virtual machine (gratis version of VMWare Player) to see how viable it is to use one for HoloLens 2 development on Windows, and, whilst most things s…
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## Describe the problem
Many developers use the Oculus Link functionality when testing their project with Oculus Quest, however we do not currently have instructions or formal support for this depl…
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## Describe the bug
After the October 2021 update, Bluetooth Xbox controller and Keyboards (BT & Wired) do not connect to a Unity app running on an HL2. They can control the HoloLens OS - if you pr…
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## Describe the problem
PhysX.Bake gets called when scaling objects. When object colliders have high vertex counts (i.e. a convex mesh collider created from a CAD model), it is advantageous to disa…
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## Describe the bug
The "Select" keyword fails to invoke an MixedRealityInputAction. This action is what actually triggers the input handling on buttons or other EyeGazeTarget handlers of the Select …