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Hi there i am trying to compile snes9x under Slackware64 14.2. i just want compile using the relative path "./" not absolute path, because with absolute path i can use like portable app on diferents l…
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**Describe the bug**
When setting the following in dosbox.conf:
```
[sdl]
fullscreen=true
fullresolution=original
[render]
scaler=hq2x
```
Then any games started will only show the cent…
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See screenshot below. Pretty sure this is a regression and used to work fine, now running MiSTer v220529 with SNES v220624, USA ROM w/CRC d0176b24
Glitch appears to be related to scandoubler HQ2x. …
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Hi Larry,
I appreciate your work with this emulator, which I would like to use it in my project based on a [NanoPI Neo v1.4 with 256MB RAM](https://www.friendlyelec.com/index.php?route=product/prod…
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couldn't find Enable Copy Color To RDRAM buffer options under the QT version of this plugin, doesn't show under GLideN64.ini either but i can find it using the CLI version and the option is under the …
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I can use old shedskin to compile python 2 code in MSYS2/Mingw64 on windows 10.
however, the latest shedskin can't compile even
```python
'''test.py'''
print('hello, world!')
```
1. command
`…
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## Description
Source build from latest git pull fails on Ubuntu 20.04
### Reproduce
git clone repo
ensure all dependencies are installed using system packages
cd openbor/engine
./build.…
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### Question
I know this is the HEX code for the entire CGA palette:
#000000
#0000AA
#00AA00
#00AAAA
#AA0000
#AA00AA
#AA5500
#AAAAAA
#555555
#5555FF
#55FF55
#55FFFF
#FF5555
#FF55FF
#…
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I noticed a strange issue with Prescale 2× image effect and SRGB. (Testing with Snes9x EX 1.5.54 on Huawei P Smart 2019 phone.)
In theory, Prescale 2× being enabled should cause no change at all in…
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Right now the high resolution rendering of the 3D-world clashes with the low resolution of the game interface and 2D-world.
My suggestion would be twofold:
1. Add a fullscreen filters like 2xSA…