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TerrainDetailLayer instances dissapear when I save a different scene then come back to the main scene while an InstanceMesh is defined.
Steps to reproduce the behavior:
1. Create a HTerrain with a…
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### Tested versions
- Reproducible in 4.2.1.stable
- Not reproducible in 4.1.3.stable
### System information
Godot v4.2.1.stable.mono - Fedora Linux 38 (Workstation Edition) - Wayland - Vulkan (Fo…
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### Description
In the below screenshot we use various colors for certain numbers, but its not super clear why.
Maybe we should use tooltips or similar to explain what these numbers are/why they a…
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The generated wielditem mesh has lots of unneeded polygons, which are usually not visible:
![not mine](https://user-images.githubusercontent.com/16163058/33450504-4a08157c-d60c-11e7-9d6a-6add4f514f…
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When I ran the following command, I got warnings that no mesh found for instance.
**Command**
python preprocess_data.py --data_dir data --source [...]/ShapeNetCore.v2/ --name ShapeNetV2 --split ex…
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For hybrid renderer instancing, duplicate meshes more or less need to share the same material. Some values can be overridden on a per instances basis. The GPU instancing flag also needs to be set. T…
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### Description
Hello,
I exported a building model from Revit in glTF format and merged meshes with the same materials to manage their visibility in Three.js using the BatchedMesh class. However, …
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### Summary:
During raytracing the hit-shaders need access to all materials in the scene at once, which clashes with the current setup for the Forward+ - Pipeline, where a shader needs only access to…
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Hi,
Do you have any examples where you have updated the visocisty as a function fo velocity and pressure using setStokesEquation in the StokesProblemCartesian class?
Thanks, Louise
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Hi Marco,
i have colorised a mesh with per-vertex rgb values:
```
cmap = ... # np.array of size (mesh.npoints, 3)
mesh.pointdata['vertex_colors'] = cmap
mesh.pointdata.select('vertex_colors')
…