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### Godot version
3.4.stable
### System information
MacOS Intel
### Issue description
When a AnimationPlayer is used to animate Control based nodes in a scene that is instanced, and the instanced…
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We have problems with instancing a back linked object, because mootools will call object.clone. Wrap this into a getter function to prevent this!
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Main now supports CFF2 instancing, but in many situations (e.g. PDF embedding) we need also to convert to CFF for the result to be usable.
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```
Platform:
Hostname: testing-102.local
Mac OS X Version 10.5.8 (Build 9L30)
Processor: 2 Intel 2.40 GHz
RAM: 2048 MB
O3D:
O3D version: 0.1.42.0.453
Installed Browsers:
Safari: 4.0.3 …
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I'm using HTerrain for procedural generation and can't find a way of adding a detail layer. Rather than instancing an HTerrain node as in the documentation, I'm instancing a node of my own (with the p…
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### Describe the bug
If you attempt to register the same file extension twice using the same path but with a different case then two registry entries are created under ````HKEY_CURRENT_USER\Softwar…
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**Your Godot version:**
4.2
**Issue description:**
The background loading page insinuates that using their approach will not block the main thread.
As far as I understand from feedback of othe…
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Issue created by <unknown> as [Bitbucket Issue #​237](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/237) on 2018.05.09 00:33.
Hello,
for understanding sake i will ap…
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The intent of this feature is to allow an element in the SVG to be annotated such that multiple copies of it are created and all the child annotations it contains are given different subsets of the da…
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```
Platform:
Hostname: testing-102.local
Mac OS X Version 10.5.8 (Build 9L30)
Processor: 2 Intel 2.40 GHz
RAM: 2048 MB
O3D:
O3D version: 0.1.42.0.453
Installed Browsers:
Safari: 4.0.3 …