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I asked the internets what they thought pedestrian roads should look like, here's some of the better suggestions....
This is my personal favorite (Firshergate, Preston UK), primarily because I think …
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look at junction tree code and see output --> junction tree converted to dgl
trouble importing the code as a package to run GNN on it as I did not want to copy and paste code from one file into the o…
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Hi,
I have two sets of splicing events at two mutation sites.
For comparison, I used a single WT sample (blue) as a control in both cases, but the read depth for WT are different.
Since coordinate…
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I've made some progress on trying to randomize the Challenge, but there are still issues to be ironed out. Mainly the fact that when the game tries to randomize the panels using the mod's dynamically …
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_Originally posted by @mikedld in https://github.com/SupaplexOSM/strassenraumkarte-neukoelln/issues/9#issuecomment-2114176229_
> FYI I've created a small script that allowed me to generate a few ma…
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I started the [FacadeClassification](https://github.com/prochitecture/blosm/blob/dev/action/facade_classification.py) class.
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This is a feature request, not a bug.
I really wish we had some sticky blocks, like in minecraft. It would allow us to build those cool flying machines people build, or we could more asthetic piston …
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TS2 is to have embedded a websocket server and caper..
This allows us to crate on a spare mobile phone the time table.. ;-))
ts2 will have to transmit websocket data for time table.. for notice boar…
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Now the concept sounds weird, but it makes sense the more you think about it. Currently, we have each vehicle individually calculating its route and constantly updating its position. There's not a lot…
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Setting multimesh item from scene does not set lods beyond 0. Also it is not possible to change lod set from scene.
It is quite severe limitation. I guess it would be trivial to check MeshInstance na…