-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
## Bevy version
v0.14.2
## \[Optional\] Relevant system information
- cargo 1.82.0
- Ubuntu 24.04.1 LTS on WSL2 Windows 11 x86_64
- ` AdapterInfo { name: "D3D12 (NVIDIA GeForce RTX 4060 Ti)", vendo…
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https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
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When loading the torus asset (https://github.com/takahirox/three-gltf-extensions/tree/main/examples/assets/gltf/Torus/glTF-lod),
the update does not return the good mesh :
Using this function as O…
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add a mesh asset system to handle meshes, so LODs can be added too
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As you remember from terrain updating issue #9 we need to improve terrain generation. And there is one post similar to http://threejs.org/examples/#webgl_lod how we can improve fps while rendering lar…
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_tl;dr-The title really says it all I can't say it much better than that._
I'm a resource pack artist, and after months of fiddling with what I have made, I came to the conclusion that the leaves i…
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新しい教科「情報」と科目「情報 I/II」の訳語は Information Study から Informatics に変更になったようだが、教科書LOD上の情報が古い方の英訳を使っている模様。
masao updated
2 months ago
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When the camera moves over a chunk boundary, the LOD for many chunks is recalculated. Currently, the code regenerates all related chunks from scratch, taking about 5 times as long as necessary.