issues
search
ZilverBlade
/
Shard3D_Engine
Shard3D Engine, a 2000s styled game engine running on Vulkan 1.3 (MOVED TO GITLABS): https://gitlab.com/ZilverBlade/Shard3D_Engine
https://www.shard3d.com
6
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Logarithmic depth buffer
#57
ZilverBlade
opened
2 years ago
0
Optimised binding for mesh render system
#56
ZilverBlade
opened
2 years ago
0
Material system merge into master
#55
ZilverBlade
closed
2 years ago
0
Merge script engine
#54
ZilverBlade
closed
2 years ago
0
Merging HUD
#53
ZilverBlade
closed
2 years ago
0
Switch to using assimp
#52
ZilverBlade
closed
2 years ago
1
Proper event system that handles events by layers
#51
ZilverBlade
closed
2 years ago
1
Clean up engine structure to be a lot cleaner (Cleanup day)
#50
ZilverBlade
closed
2 years ago
1
Fix video playback just dying on release build
#49
ZilverBlade
closed
2 years ago
1
Overhaul asset manager
#48
ZilverBlade
closed
2 years ago
2
Preview camera in editor
#47
ZilverBlade
opened
2 years ago
0
Material system
#46
ZilverBlade
closed
2 years ago
1
Deferred Rendering
#45
ZilverBlade
closed
2 years ago
1
Compute shaders
#44
ZilverBlade
closed
2 years ago
1
Physics
#43
ZilverBlade
opened
2 years ago
0
HUD
#42
ZilverBlade
opened
2 years ago
2
LODs and mesh asset system
#41
ZilverBlade
opened
2 years ago
2
editor camera actor doesnt get recognised after level gets reloaded after simulation ended
#40
ZilverBlade
closed
2 years ago
0
current level needs to be set after reloading level after simulation ended for tree and properties panels
#39
ZilverBlade
closed
2 years ago
0
Controls to readme file
#38
ZilverBlade
closed
2 years ago
0
properties panel reads from the wrong level when simulating (should read from the simulating level shared ptr)
#37
ZilverBlade
closed
2 years ago
0
Closing engine crashes when simulation has happened at all
#36
ZilverBlade
closed
2 years ago
1
release build crashes instantly
#35
ZilverBlade
closed
2 years ago
1
Spotlight and directional light use the rotation as direction, which is incorrect
#34
ZilverBlade
opened
2 years ago
0
Gizmos!
#33
ZilverBlade
opened
2 years ago
0
Proper logging system
#32
ZilverBlade
opened
2 years ago
1
Script system is extremely slow and broken
#31
ZilverBlade
closed
2 years ago
1
Entt::each is slow, avoid it for in game rendering at all costs
#30
ZilverBlade
closed
2 years ago
1
Cmake?
#29
ZilverBlade
closed
2 years ago
1
Add some sort of out-of-frame-pass mesh handler
#28
ZilverBlade
closed
2 years ago
1
Z up for axis
#27
ZilverBlade
closed
2 years ago
2
ECS
#26
ZilverBlade
closed
2 years ago
2
set up node editor blueprints!
#25
ZilverBlade
opened
2 years ago
0
viewport input still happens even though focus is on an imgui window
#24
ZilverBlade
closed
2 years ago
1
native cheat code support
#23
ZilverBlade
closed
2 years ago
0
Reuploading shader files to graphics pipelines
#22
ZilverBlade
closed
2 years ago
1
camera orientation limits are fucked for the mouse movement
#21
ZilverBlade
closed
2 years ago
2
fullscreen doesnt save original windowed size for some reason
#20
ZilverBlade
opened
2 years ago
2
fullscreen F11 input updates by every key poll, rather than a once shot press each time
#19
ZilverBlade
opened
2 years ago
0
Spotlight cone angle is reversed
#18
ZilverBlade
closed
2 years ago
1
spotlight angles are inverted (outer angle should be smaller than inner for some reason)
#17
ZilverBlade
closed
2 years ago
0
spotlights missing billboard issue + causing a push constant validation error
#16
ZilverBlade
closed
2 years ago
2
Alpha blending with directional lights and pointlights billboards
#15
ZilverBlade
closed
2 years ago
1
remove FMOD api from the engine as it violates licence agreement, only add it in if used to make a game
#14
ZilverBlade
closed
2 years ago
0
Rollback broken MSAA implementation
#13
ZilverBlade
closed
2 years ago
0
Scroll to adjust FOV
#12
ZilverBlade
closed
2 years ago
0
Inverse square law modifier for light attenuation
#11
ZilverBlade
closed
2 years ago
1
Add pointlights, spotlights, directional light & box cut directional light
#10
ZilverBlade
closed
2 years ago
3
MSAA implementation not working
#9
ZilverBlade
closed
2 years ago
1
Game settings/ engine settings config file additions
#8
ZilverBlade
closed
2 years ago
0
Next