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Please help. I get this error as soon as I try running the questing.lua:
[3:11:30 PM] Error during the execution of 'onStart': MoonSharp.Interpreter.ScriptRuntimeException: attempt to index a nil val…
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Hi!
https://groups.google.com/forum/#!topic/moonsharp/lL8wW7Vpeo4 - related to this issue.
Basically, when I loop through all types in the "System" namespace and register them, all subsequent types t…
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... by throwing an unexpected exception. This is due to the code calling Processor.IsDumpStream which assumes that the input stream is large enough for reading a 64 bit magic value.
My suggested fix:…
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So for a special project I am doing I would like to be able to parse a Lua and then walk the AST and get the line numbers and ranges of each node. I am wanting to do this so that I can create an inter…
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Hallo, I'm currently trying some basic functionality of SLua (great work!) and I wondered if it's possible to get the hashed values of a LuaTable sorted in the original way it was written? Iterating o…
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In the lua code for furniture the code is trying to access the value stacksize in invetory. This is a property and moonSharp does not like that.
Below I have included a screenshot of where and what e…
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I think we need a lua utility file for lua calls and such. I think FurnitureActions is a good candidate for this. Just rename and add some methods.
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i am not too familliar with the codebase yet and was wondering if the powerValue variable is accesable through Lua code in the furniture? I cant really find anything that dictates what Lua code can us…
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On the RPM issue you said that I could use this as a remap variable:
function Remap(value, bound1, bound2, map1, map2)
value = math.max(bound1, math.min(bound2, value))
local iLerp = (value - bou…
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Howdy!
Before we get started: I know that the following code is considered as bad practice. Regardless, the code throws exceptions during parse time which should not occur(in fact the code is perfectl…