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Build success, once run, will show alert "OpenGL4.4 is not supported.". After clicking OK button, the program quits running. It seems to be related to my computer or windows version. What should I do …
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[06.2 Shader modules](https://github.com/yoshimune/VulkanTutorial/wiki/06.2-Shader-modules)で記述したfragment shader に `#extension GL_ARB_separate_shader_objects : enable` という謎の記述があったので調べる
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The version naming in AppSettings is a bit inconsistent, in detail
```
LWJGL_OPENGL3 should be renamed in LWJGL_OPENGL32
LWJGL_OPENGL30 should be added for gl 3.0
LWJGL_OPENGL4 should be renamed i…
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I just installed/built both unreal engine and codelite this month. Unreal Engine out of the box already has your CodeLite Integration plugin installed and enabled:
![image](https://user-images.gith…
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Hi :) I tried `Create window example`, bit window is not rendered at first time.
However when I move the window, it is rendered.
![drop](https://user-images.githubusercontent.com/10220449/59408306…
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I know this problem is already well known, but obviously this is very painful for Reinforcement Learning approaches because we need to sample a huge amount of observations to make our algorithms learn…
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I am having a hard time with it.. Using OpenGL4 - Thank you
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It is worth noting it doesn't occur on any other API even Vulkan.
Error details:
```
[FATAL_ERROR] [GraphicsEngine] Missing argument type
> > > > > > > > > > > > > > > > > > > …
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After I built a package targeted to Linux from Windows, it sort of runs on linux. But the problem is some of foliage instances in UE, especially ones closer to a vehicle just are not rendered, even wi…
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### Description
I want to translate this project to C# using OpenTK. But I cannot find the equivalent code using OpenTK
`glEnable( GL_ALPHA_TEST );
glAlphaFunc( GL_GREATER, 0.03f );`
CapEnab…