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### Describe the project you are working on
Bringing XR capabilities back to Godot 4
### Describe the problem or limitation you are having in your project
The current approach for rendering stere…
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Whoa. That was a hard title to write.
Here is the thing. An app I'm currently writing uses a shared codebase, based on OpenXR, to perform rendering in both standalone and PCVR modes in Oculus devic…
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Hello everyone.
For those that don't know me, I've been a veteran, die hard XAML developer since 2008. I've been involved in almost everything that was minimally related XAML (including WPF, Xamari…
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# Summary
Hello, this is my first time trying your package, I am using VS 2019, and version 2.11.0 of your OpenXR bindings NuGet package.
I am interested in doing is enumeration of the OpenXR ca…
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The explainer mentions depth testing is not to be performed across layers. What is the reasoning behind that? Is it because the platforms targeted currently do not support depth buffers for projection…
avaer updated
3 years ago
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I've been attempting to run the `vulkan` example on Windows. This has taken a while to figure out:
- Straight out of the box, the build fails (somewhat expected). The `OpenXR-SDK` `README` mentions…
str4d updated
3 years ago
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The documentation for `xrGetVisibilityMaskKHR` says:
> visibilityMask is an input/output struct which specifies the view mask.
However the documentation for `xrGetControllerModelPropertiesMSFT` …
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Wanted to play the good old game and don't have a windows by my side, so end up using your scripts. Thanks for them.
When I try to run the game via FAF, I am see the error below. Running it thro…
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OpenXR developer tool for windows MR is recommended to check installation of API layer (using version 109.2111.23003.0 on Windows 11) . However, it reports unkown OpenXR runtime, runtime manifest C:\W…
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I use curseforge, with a fast created modpack no issue without contents mods, i use only fabric + sodium + iris + complementary shaders and it works (not big fps with shaders). Had to set SteamVR to u…