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Hello!
The homebrew game I am porting is a 256-color game with bpp 16 video clips. So repeated SDL_SetVideoMode calling is needed.
Although there is no problem of setting bpp to 8 for the first t…
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In the method `SetShaderSamplers` in `MonoGame.Framework/Graphics/Effect/EffectPass.cs`, device textures are overridden by sampler `param.Data` unconditionally.
I have an XNA game that assumes device…
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Hi there. Not sure if I should post it here, but Android version is rather obsolete, sadly. It doesn't have a half of features that exist in Windows version. If something can be done about it, that'd …
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# Homebrew summary
- VitaDB: https://vitadb.rinnegatamante.it/#/info/386
- Homebrew version: v1.0
# Vita3K summary
- Version: v0.1
- Build number: 375
- Commit hash: https://github.com/vita3k/…
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```
Thanks for porting doom on Android. Is it possible to have music when playing
at this point of the project (I downloaded the game last week) ? I hear sounds
but no music. Is there a specific dir…
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Just want to ask if there is any kind soul that can port the game for the Nintendo Switch?
Heroes of Might and Magic II got ported [here](https://github.com/ihhub/fheroes2) but afaik not III :(
Si…
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### Godot version
4.0 beta 4
### System information
Windows 11, Vulkan, RTX 2070Super
### Issue description
I am porting over a setup that I had working in Godot 3.5 for rendering the world at …
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# 发生了什么
启动服务器的时候直接爆炸惹
# mod list
mod 文件夹
```
appliedenergistics2-fabric-12.9.2.jar
create_crystal_clear-1.0+1.19.2.jar
fabric-language-kotlin-1.9.0+kotlin.1.8.0.jar
nounusedchunks-1…
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MOD list
Loading 274 mods:
- adorn 3.8.1+1.19.2
- advanced_runtime_resource_pack 0.6.2 via enhancedblockentities
- advancementplaques 1.4.6
- ambientsounds 5.2.13
- amecsapi 1.3.7+mc22w…
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### Before Continuing:
- [X] Always check you are using the latest version of the mods and its dependencies
- [X] Remove known problematic rendering mods such as Optifine, Sodium and others. Do NO…