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Hey, nice plugin. It's working really great on paper. I'm a beginner game dev and I wanted to use it to speed up the process of making my game. However, I don't know how exactly can I implement it. I …
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There is some issues with MMC3 on some games, might be related to different revisions of the chip.
For example, Kirby's adventure (MMC3C) does not render the status bar properly.
Looking at the im…
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If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
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Running the test on some of my devices, I'm getting:
1. DMG-B, blob – I'm getting the MGB expected result (Test source expects a different sprite on a DMG)
2. MGB (Specifically, Game Boy Light) – …
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Before PR 11754 [RPCS3.log.gz](https://github.com/RPCS3/rpcs3/files/8579576/RPCS3.log.gz)
After PR 11754 [RPCS3.log.gz](https://github.com/RPCS3/rpcs3/files/8579561/RPCS3.log.gz)
Video does not play…
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When I try install the package tponguard_design.lpk it compiles fine but when I try to install it and rebuild lazarus it says
Unit qonguard2 exists two times in unit path IDE:
1. "/home/gorn/.lazarus…
gorn updated
10 years ago
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As part of the Debugging and Patch Creation process, it would be useful if RPCS3 had a debugging tool to convert instruction mnemonics to opcode+operand.
Currently the RPCS3 debugger has the opposit…
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I did some cursory profiling of an emulator I'm writing, and SDL_LogCritical is one of the top hits.
![capture](https://cloud.githubusercontent.com/assets/996556/24894813/548bfcd8-1e52-11e7-86ac-f…
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Hello very interesting project, what is the max hash rate you got using the ps3 to mine LTC?
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This works in the snestang core, can it be ported to the nestang core to allow for saves to be enabled.