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We have a modal that has a few tabs with different data shown in a table.
However, text in a table becomes very blurry when adding a table height (so that it would not overflow and we would have a sc…
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### What can't you do?
Near the "Convert to prefab" I'd like the button to "Replace with prefab", which will remove the object and place a prefab with the exact transform.
I have about 200 light fixt…
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### Description
Default price is an array when using tiered prices.
This causes the getDefaultPrice function on the Product element to return null since it expects data["default_price"] to be the id o…
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related to networking. give an interface for getting the transform data
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### Description
AnticipatedNetworkTransform breaks InLocalSpace configuration.
### Reproduce Steps
1. Add AnticipatedNetworkTransform component to any GameObject with NetworkObject.
2. Enabl…
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I think PERF401 is a good rule, however while its message works fine for the "transformed copy" case e.g.
```python
original = list(range(10000))
filtered = []
for i in original:
if i % 2:
…
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Once we add a typescript option to the blueprint, we need to make sure that the vite.config.mjs includes:
```
esbuild: {
exclude: /\.m?ts$/,
},
```
Without this, Vite's built-in TS t…
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```julia
using SpeedyWeather
function SpeedyTransforms.transform_simple!( # SPECTRAL TO GRID
grids::FullGaussianArray, # gridded output
specs::LowerTriangularArray, …
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Besides link and object transforms, the PlanningScene provides fixed internal transforms:
https://github.com/ros-planning/moveit/blob/a4cf3851c3304a0c224df30347d8ad7d3ab9e60c/moveit_core/planning_sce…
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Today, the onChange function only works on native SDK components. It would be ideal for it to also work on any custom component defined in the scene.
here's a snippet to show that it doesn't work tod…