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Maybe something along the lines of:
vectorInterpolator({
type:"linear",
input:"alpha",
output:"position",
keys: [0.0, 0.2, 0.5, 0.7, 0.9, 1.0],
values: [
{ x: 0.0, y: 0.0,…
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From this blog article: http://aerotwist.com/lab/ten-things-i-learned/
"If you're calling something every 20ms with setInterval, but what you're calling takes longer the browser doesn't care, it's go…
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Hello, I have experienced an unusual problem when i switched from V2 to V3 in one of my scenejs physics experiments. I use spheres in a scene with gravity and collisions(That dont work very well) and …
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Fábio C. Canesin reports: getting an error in the following line in both FF6 and Chrome 14:
``` javascript
try {
context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, context.RGBA,
context.UNSIGNE…
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It looks like interpolator nodes only work properly if there is at least 1 such node that has a first key time as 0. If no interpolator with an initial key time of 0 is seen then the interpolator nod…
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Hello
Using scenejs 2.0. After many tries to move “transparent:true”, I don’t understand how to manage the it
Attached a simple test using 2 boxes and a ground, the sequence of rendering is box1, …
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For some time, I thought there weren't any, but through Google you can find an obsolete page with a link to scenejs.wikispaces.org. It would be nice if you could put a documentation link on the front …
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Had some trouble getting a point light source to work. Thought it was just me, but when I visit the point light source example http://scenejs.org/dist/v2.0.0/extr/examples/moving-point-light/index.htm…
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Hi,
OS: Windows XP
Video: Geforce 6600 with latest drivers
Browser: Firefox 15
Scenejs: latest build from git (tags: 2.1.0, HEAD: b89aedf2d28be115267083ed27ac5634ae920281)
Example node-cores shows ye…
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Let's have translation node as follows:
{
type: "translate",
x:3,
y:0,
z:0,
nodes: [
/\* some geometry placed here */
]
}
Translation node works fine.
But having equivalen…