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xeolabs
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scenejs
An extensible WebGL-based 3D engine. This is an archived project.
https://xeolabs.github.io/scenejs/
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Auto cad reverse/rotation while rotating the view
#511
jul1731
opened
6 years ago
0
Building WebGL libraries that work with each other in the same webgl context.
#510
trusktr
opened
7 years ago
0
How to create a 3D coordinate axis
#509
dmoons
opened
7 years ago
0
Refactor the orbit camera to allow setting of look, eye, up params af…
#508
geniass
closed
7 years ago
0
Orbit camera plugin does not allow eye, look and up params to be updated
#507
geniass
closed
7 years ago
1
Collision detection in SceneJS
#506
sheldon5forever
opened
7 years ago
0
how to binding png texture with transparent?
#505
tornado96
opened
7 years ago
0
Failed to get a WebGL context
#504
RicoLiu
closed
8 years ago
5
What should happen when applying opacity less than 1 to a node with descendants?
#503
trusktr
opened
8 years ago
0
prevent newFPS ends in NaN though dividing by zero
#502
mullerlele
closed
8 years ago
1
latest/scenejs.js broken as of August 12th
#501
KlausBlass
closed
8 years ago
5
OBJ impoter does not work in IE - see fix
#500
AdamMcM
opened
8 years ago
0
Add contributor page and credits
#499
xeolabs
opened
8 years ago
0
Revert 497 shrekshao clipping caps stencil plugin
#498
xeolabs
closed
8 years ago
0
Fix some bugs and add features
#497
shrekshao
closed
8 years ago
0
clipping cap example and plugin
#496
shrekshao
closed
8 years ago
1
Respect size of valid input geometry indices
#495
tsherif
closed
8 years ago
0
XForm "mat" versus "matrix" properties should be renamed
#494
tsherif
opened
8 years ago
1
Fix ray picking on hierarchical xforms. Fixes #491
#493
tsherif
closed
8 years ago
0
Stencil Buffer
#492
shrekshao
closed
8 years ago
4
Ray picking broken for negatively scaled geometries
#491
xeolabs
closed
8 years ago
2
Allow compilation to be paused
#490
tsherif
closed
8 years ago
0
canvas capture bug - scenejs/api/latest/plugins/lib/canvas2image.js
#489
st3fano
opened
8 years ago
0
Xform cores properly updated
#488
tsherif
closed
8 years ago
0
Optimizations
#487
tsherif
closed
8 years ago
0
Fixes to non-indexed geo and matrix slicing
#486
tsherif
closed
8 years ago
0
Improved handling of point geometry
#485
tsherif
closed
8 years ago
0
Fix compilation of transform nodes
#484
tsherif
closed
8 years ago
0
Depth sort
#483
tsherif
closed
8 years ago
0
Depth sort
#482
tsherif
closed
8 years ago
0
Texture node listens for filter and wrap options.
#481
tsherif
closed
8 years ago
0
Multiple sortkeys
#480
tsherif
closed
8 years ago
0
Investigate optimization: lazy-rebuild picking display list only when needed
#479
xeolabs
opened
8 years ago
0
Disconnected nodes are still rendered
#478
xeolabs
opened
8 years ago
0
Remove usage of TypedArray.prototype.slice
#477
tsherif
closed
8 years ago
0
Optimize spotlight + new example
#476
tsherif
closed
8 years ago
0
Prevent uniform cache from referencing outside array
#475
tsherif
closed
8 years ago
1
Spotlight
#474
tsherif
closed
8 years ago
3
Fix billboard flipping
#473
xeolabs
opened
8 years ago
0
Order skybox rendering last for early z-reject
#472
xeolabs
opened
8 years ago
0
Optimize picking primitive generation
#471
tsherif
closed
8 years ago
2
Optimize buildTangents function
#470
tsherif
closed
8 years ago
1
Tangent VBOs do not have to be four elements per tangent
#469
xeolabs
opened
8 years ago
0
Morph UV target definition supported in API, but not implemented in shaders
#468
xeolabs
opened
8 years ago
3
Clean up multiple UVs, morphing normals, remove decals
#467
xeolabs
closed
8 years ago
0
Remove "decal" node
#466
xeolabs
opened
8 years ago
0
Support normal maps on any UV layer
#465
xeolabs
opened
8 years ago
0
Support normal maps on morphs
#464
xeolabs
opened
8 years ago
0
Support region maps on any UV layer
#463
xeolabs
opened
8 years ago
0
Add constraint to prevent more than one normal map per drawable
#462
xeolabs
opened
8 years ago
0
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