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Die Coverbilder weisen unterschiedliche Größen auf.
Es sollte eine Größe definiert werden und die Bilder entsprechend angepasst werden.
Im Code ist 160dip festgelegt. Zu Gunsten der Ladezeit würde…
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`enable_srgb(true)` has no effect on rendering when using the WebGL2 backend. It has the expected effect when using the gl33 backend.
A quick text search suggests that the problem is lack of corres…
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Wtf?
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### Using a supported version?
- [X] I have searched searched open and closed issues for duplicates.
- [X] I am using Signal-Desktop as provided by the Signal team, not a 3rd-party package.
### Over…
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**Godot version:**
3.2.3
**OS/device including version:**
Windows 7
**Issue description:**
![obraz](https://user-images.githubusercontent.com/5860567/115335166-f0b07b80-a19c-11eb-9003…
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Hi,
im new here and already posted on this in the displaycal forum (https://hub.displaycal.net/forums/topic/calibration-of-asus-pg279qm/#post-35376). i put myself into the calibration jungle recently…
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When generating an image, the pipeline uses the default device colorspace:
https://github.com/apple/ml-stable-diffusion/blob/bea04420b5958935a975d3b7aeb071bbbaa9a097/swift/StableDiffusion/pipeline/…
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### cmd /c ver
Microsoft Windows [Version 10.0.22621.4169]
### wsl --status
Default Distribution: Ubuntu
Default Version: 2
WSL1 is not supported with your current machine configuration.
P…
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Надо из sRGB linear (текстуры, цвета) конвертить в ACEScg, в котором вести все расчёты освещения. А уже затем назад переводить в sRGB в тонмаппере.
Почему:
- https://www.shadertoy.com/view/WltSRB
…
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Have a big gallery. (>20 000 pics)
Is there a way to convert 48bit pro photo colored images(Tiff) to srgb cause models doesnt properly output this color space.
Yea I know last solution would be to r…