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```
NullReferenceException: Object reference not set to an instance of an object
AssetDependencyGraph.CreateNode (UnityEngine.Object obj, System.String assetPath, System.Boolean isMainNode, System.B…
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The scripts under the folder Assets/Editor/GraphicEditor/DialogueGraphic/Runtime will not be included in the final build because it is under a folder named Editor.
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Checked In Unity 5.3.4, line 29 in AdRotatorPostBuild:
UnityEditor.EditorUserBuildSettings.metroBuildType
EditorUserBuildSettings does not contain a definition for metroBuildType.
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when added prefab to merge with some components
![1](https://cloud.githubusercontent.com/assets/11304001/6475317/52cb7698-c211-11e4-961d-c23e373f78d9.png)
throw this:
![2](https://cloud.githubuserco…
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## Checklist
- [x] I've updated to the latest released version of the SDK
- [x] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues)
- [x] I've lo…
xk0fe updated
3 years ago
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### MAX Plugin Version
5.11.3
### Unity Version
2021.3.30
### Device/Platform Info
Android
### Current Behavior
I have the following adapters:
Google admob
IronSource
Unity A…
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是因为Mono/Init中this.CodeMode = CodeMode.**ILRuntime**;更新枚举后,热重载枚举变量未更改,导致提示未找到CodeMode的引用
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While building it from Mac and unity project exported as flutterios I'm getting this kind of error.. I have added opencv2.framework but still it says not found. Can anyone help!!
this happened in Mac…
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>
NullReferenceException: Object reference not set to an instance of an object
EcsRx.Unity.JSONNode.set_AsVector3 (UnityEngine.Vector3 value) (at Assets/EcsRx/Unity/JSON.cs:949)
EcsRx.Unity.JSONDa…
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InvalidCastException: Specified cast is not valid.
KhodrinsAssets.Tools.KhodrinsDynamicBoneSettings.getSettings (DynamicBone db, UnityEngine.Animator an) (at Assets/Khodrins Assets/DynamicBoneSetting…