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EcsRx
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ecsrx.unity
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
MIT License
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Update ComponentUIAspect.cs
#66
CorvoOrc
closed
5 years ago
1
The view resolver systems dirived from IViewResolverSystem should in front of system list
#65
XianWorld
closed
5 years ago
4
update
#64
yy1985710
closed
5 years ago
1
Magic extension method BindAllSystemsWithinApplicationScope
#63
OmiCron07
closed
6 years ago
2
Request for a new example project
#62
OmiCron07
opened
6 years ago
3
NullReferenceException when trying to use Reactive Properties with generic types
#61
OmiCron07
opened
6 years ago
7
GetUnityComponent does not work with Rigidbody
#60
OmiCron07
closed
6 years ago
1
Create il2cpp.md
#59
JayPavlina
closed
6 years ago
0
Added nullcheck to ViewHandler
#58
svennergr
closed
6 years ago
1
Please tell me the order of docs
#57
chris1054
closed
6 years ago
1
GetComponent throwing random KeyNotFoundException
#56
yanek
opened
6 years ago
3
Present a read order for docs
#55
starikcetin
closed
6 years ago
4
You can take the unitypackage installation file from the relevent release, there are 2 files.
#54
starikcetin
closed
6 years ago
1
Modernize playmode (integration) tests & upgrade to Zenject 5.4.0
#53
fadookie
closed
6 years ago
9
Nits for GroupBuilder
#52
dxslly
closed
6 years ago
3
typo in groups.md
#51
Lailore
closed
6 years ago
0
EcsRxApplication:RegisterAllBoundSystems will process ISystem which already handle by SetupAllPluginSystems()
#50
vvhh2002
closed
6 years ago
3
Added info for ITeardownSystem
#49
JayPavlina
closed
7 years ago
1
Ambiguous reference to Observable when using Unity with .Net 4.6
#48
JayPavlina
closed
7 years ago
1
Add missing group's predicate implementation
#47
phoenleo
closed
7 years ago
3
IDisposableExtensions.cs AddTo() should return the disposable to be more in line with how core UniRx works
#46
timmeh4242
closed
6 years ago
2
IEnumerableExtensions.GetApplicableSystems does not return all applicable systems
#45
ceinicke
closed
7 years ago
3
Add collision detection for every entity created by pool
#44
sviridoff
closed
7 years ago
3
Add new method for IEntity RemoveComponents
#43
Bezarius
closed
7 years ago
3
small optimization for RemoveComponent in Entity
#42
Bezarius
closed
7 years ago
1
add enum support
#41
Bezarius
closed
7 years ago
1
fix multiple enumeration
#40
Bezarius
closed
7 years ago
2
Update ReactToGroupSystemHandler.cs
#39
Bezarius
closed
7 years ago
2
Create filterable groups
#38
grofit
closed
7 years ago
2
System question - access to entities in group
#37
Bezarius
closed
7 years ago
5
Example with Animator
#36
Bezarius
closed
6 years ago
2
Fix GameObjectEditorInput
#35
Bezarius
closed
7 years ago
1
Vector3 in component editor doesn't work
#34
Bezarius
closed
7 years ago
2
Enums fix in component editor
#33
Bezarius
closed
7 years ago
0
Change IMessageBroker to be IEventSystem in InjectableMonoBehaviour
#32
grofit
closed
7 years ago
0
Issue with Plugins in EcsRx object randomly being null
#31
grofit
closed
7 years ago
0
Subscribint to EntityAdded event from SystemExecutor will never serve any purpose.
#30
gregee123
closed
6 years ago
4
View Resoler << yes Resoler
#29
gregee123
closed
7 years ago
12
Errors on build of example scene
#28
austinmao
closed
7 years ago
6
Add support for ITeardownSystem
#27
grofit
closed
7 years ago
3
License?
#26
gregee123
closed
7 years ago
2
IReactToDataSystem & IReactToEntitySystem cannot share an implementation class because of method names clash
#25
gregee123
closed
7 years ago
6
Pool.RemoveEntity should call Entity.RemoveAllComponents().
#24
gregee123
closed
7 years ago
3
How about refactoring out all the 'new' statements which make it hard to replace functionalities through plugins?
#23
gregee123
closed
7 years ago
5
IEntity.AddComponent<>() should return the created component
#22
gregee123
closed
7 years ago
2
Priority values that would put a system at the end of the queue behind the default priority systems.
#21
gregee123
closed
7 years ago
2
Move IBlueprint from Assets.EcsRx.Framework.Blueprints
#20
gregee123
closed
7 years ago
2
Event raising/handling Issues
#19
grofit
closed
7 years ago
4
Entity Ids have finite limit
#18
grofit
closed
7 years ago
10
IReactToGroupSystem much slower then IReactToEntitySystem and causing GC spikes
#17
gregee123
closed
7 years ago
17
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