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The image is all fine and the touch controllers too but the audio has delay when streaming steam vr games to my Quest 2. Is there a way to solve this? Maybe you made this delay intentional to compensa…
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Sometimes OpenVR::GetTrackedDeviceClass identifies vive generic trackers (vr::TrackedDeviceClass_GenericTracker) as controllers (vr::TrackedDeviceClass_Controller) with almost no clue to debug.
It'…
rhzxg updated
2 years ago
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Hi
I am having major issues with the psmove service
I have successfully installed everything following tutorials.
However when i launch steamvr it crashes.
If i dont run psmove service steam vr ru…
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Hey guys,
I'm seeing an issue where Chaperone calibration settings are being ignored when running with `"requireHmd" : false` from a `VRApplication_Other` application, when no HMD's are attached.
…
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It would be amazing to have support for
WebXR
https://www.w3.org/TR/webxr/
example WebVR migration process documented here:
https://github.com/immersive-web/webxr/blob/master/webvr-migration.…
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I've tried calibrating a million times, but maybe every 1 in 10 times I start SteamVR are my controllers in the right spot.
I'm using a Quest 2 with Virtual Desktop to connect to my PC to play Stea…
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Currently, though OpenGloves we have Unity support for 5 finger flexion by emulating Knuckles controllers, however it would be nice to have a way to communicate to the Oculus Quest or Unity natively. …
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Just tried the .8 release that supposedly adds VR controller support, however it does not appear to be working for WMR controllers (I am using the Odyssey) also the thumbsticks do nothing, would be ni…
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6.1 version also not work
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Please write down your VR game concept & idea at this issue article's comment.
이슈 코멘트에 본인이 생각한 VR 프로젝트 주제 & 아이디어를 적어주세요.
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There's some guideline to project design.
프로젝트 주제 선정 과정에서 다음의 가이드…