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**Describe the bug**
Exiting GameLauncher and ServerLauncher causes asserts to be printed to the Terminal they were launched from (Linux).
*ServerLauncher asserts*:
Assert#1
File:
```
/data/wo…
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**Describe the bug**
When running and quitting the MultiplayerSample GameLauncher, sometimes the process crashes.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Build the Multiplayer…
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**Describe the bug**
Energy ball projectiles are not visible on the ServerLauncher, while being visible on the GameLauncher. It should be noted that gems, players and level meshes are visible both on…
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# O3DE 23.10 Feature List
**Status:** Complete
The **Open 3D Engine (O3DE)** 23.10 release brings a wealth of new workflow enhancements to improve the authoring experience, including industry-fi…
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Description:
Whenever I close and reopen the GameLauncher, only the last hexagon is displayed, instead of all the games that were previously added. This seems to be caused by the "index" variable in …
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**Describe the bug**
Attempting to load a level in the project's GameLauncher built in Pre-built SDK engine configuration results in the following error being printed in the console:
```
(System) -…
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**Describe the bug**
During ASV setup it is not possible to build AtomSampleViewerStandalone as the user is given an error stating that it is an "unknown target" on a Linux machine or "Project file d…
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**Describe the bug**
MultiplayerSample SampleBase level is not loading entities containing network components when launched on the MultiplayerSample.ServerLauncher/MultiplayerSample.GameLauncher as a…
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I did Hyde install but it shows scripts not on path. However, my keybindings work as expected. Should I do something?
```
❯ Hyde
which: no globalcontrol.sh in (/home/rahil/.local/bin:/home/rahil/.c…
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**Describe the bug**
Docker image build fails when it reaches the step where O3DE engine is cloned, configured and built. This prevents the image from being generated.
Terminal snippet with the er…