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```
var temp_variable1 = ClassDB.instance("Steam")
temp_variable1.parseIPAddressString(".")
```
```
/home/rafal/test/GodotSteam/godotsteam/sdk/public/steam/isteamnetworkingutils.h:451:137: runt…
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![image_664](https://user-images.githubusercontent.com/24682280/140650759-ac1ddc64-fc5d-4cac-a4ee-2f0700aa8fab.png)
Not much to say.
This makes it so I can't use export templates and stuff
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https://github.com/Gramps/GodotSteam/blob/f7a604a4a99c18dedf9dc6f1baadee172ef93158/godotsteam/godotsteam.cpp#L1346
`size > 0 || size < 4` is always true
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I was just casually looking through the hex code of the executable of a game on Steam, and found something quite precarious. See the image.
I suspect that this is from the Steam integration, and ta…
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Hi,
I tried to do this on my linux machine (Fedora 35, I don't know the MinGW version :( )
`scons -j12 platform=windows tools=no target=release_debug bits=32`
And it looks good, but there are…
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Hi,
I compiled the latest GodotSteam module from the latest source and it throws some errors.
Used versions: Godot 3.4 + GodotSteam 31.0.4 + Steamworks 1.52
used g++ version:
g++ (GCC) 11.2.1…
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Godot 3.4 officially released today. a blog post covering the main changes can be found [here](https://godotengine.org/article/godot-3-4-is-released).
Unfortunately thrive does not currently build …
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When my game can't find Steam, it runs fine. When it can, it dies before `Steam.steamInit()` finishes.
The final log is:
```
/.../Godot/GodotSteam-linux-334-64bit/linux-334-editor-64bit: symbol…
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**Steps to reproduce:**
1. Export project using a [provided template](https://github.com/Gramps/GodotSteam/releases/tag/g34-s152-gs311).
2. Run application through Steam without `steam_appid.txt` …
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I saw that this module should work from C#: https://github.com/Gramps/GodotSteam/issues/135
but it seems that the builds on the releases page don't have a mono version of the engine. For me this woul…