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Hi everyone, your help:
**Request:**
```
[
{
"id": "123",
"stages": [
{
"id": "stage1",
"stageType": "TRANSCODER"
},
{
"id": "stage2…
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- I don't want to require the client for this, but it seems the client can pass the credentials into the game automatically. I need to sort out how this works.
- Now, this will only cause the New Gam…
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Hello,
I was wondering why there is no string replace function as part of the functions provided by the modify-overwrite-beta transformation but there is function for substring? was the replace fun…
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**How are you using Game Jolt?**
because I like playing games.
**Please describe the issue you are having**
…
ghost updated
2 years ago
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Is there any way to make this mod work even better (store more info on the players position and stuff)? There's still some occasional sluggish jolting movement and it overally looks a tiny bit too flo…
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Should we paint methods as one giant piece and anchor headers? this eliminates the jerky motion of clicking an item from the mehods bar and being shot to the top of the page.
However this could als…
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```
Hello,
I've ported Rowboat Android Root file-system on the Beagleboard C4 board. Can
anyone please jolt down the steps for implementing the RIL for the Beagleboard.
Regards,
Ankit
```
Origin…
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When fighting shadow acne I decided to switch to using VSM Shadows. However I didn't want every one of the Jolt demos to use them. So I used:
```ts
const { gl, controls, camera } = useThree();
useE…
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Iam very new to JOLT, Could you please help me to get the below output
Input JSON
========
{
"value1": "2",
"value2": "3"
}
Expected output
============
{
"result" : 5
}
…