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Hi.
In the readme, it is stated that users should provide their own soundfont if they want to use MIDI music.
As a proof of concept and for the sake of completion and consistency, I want to recommen…
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The super simple mouse script uses comments in events as a way to trigger mouse over effects. It seems like MKXP isn't allowing these comments to be accessed.
In the attached demo moving the mouse ov…
ghost updated
9 years ago
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Hello,
I'm using the latest prebuilt binary for Linux from Jan 2015 and also the Win32 wrapper script you made along with the Super Simple Mouse script. I have another script that enables a container…
ghost updated
9 years ago
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Hi, Jonas,
Thanks for trying to help me. but before you go too far by compiling Windows build for me, I found this issue. It will happen if I am trying to resize the window or make it fullscreen.
![m…
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I'm trying to build SDL_Sound for Android, specifically, a patched model for MKXP, as it's part of the sound system that the project uses along with fluidsynth etc. (https://github.com/Ancurio/mkxp) T…
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``` ruby
def self.update
# get current language layout
@language_layout = GetKeyboardLayout.call(0)
# get new keyboard state
GetKeyboardState.call(@state)
# this special …
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http://i.imgur.com/5p7zLxA.jpg
Someone that tested a build for me sent me this screenshot, he was basically running a vanilla Ubuntu install with nouveau from what I can tell.
The only point of failu…
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Every RPG Maker game I try to play, I encounter missing game file errors when running the mkxp players. I don't get this error when I run the default excutable that the game comes with. Is there a wa…
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The BGM files included in the RPGVXAce RTP have 2 tags that control the looping. They are stored as comments and can be easily retrieved using libvorbisfile/vorbiscomment tool.
For example, this is th…
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Small issue I ran into; I temporarily commented out the offending lines while working on #79 to get a working build chain but I believe I should mention it here. Occurs whether using my home-made auto…