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## Bug Description
When using `PatternedHexMeshGenerator` incorrect block ids are assigned if the block id is above a certain value for the meshes defined in `inputs`. If a block_id is too large in…
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Hi,
I just wanted to test on Blender 2.91.0 (Windos 10 - 64bit) but had this error when enabling the addon at preferences:
> Traceback (most recent call last):
File "C:\Program Files\Blender F…
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## Problem:
- `DivergenceF2C` (and most likely other operators) only accepts a constant value in `Operators.SetValue` in the form of `1-element ClimaCore.Geometry.AxisTensor`. If we want to set spati…
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I am trying to import an md5 skeletal animation with texture, but errors appears in logcat. I mention that the md5 3D object is exported from blender v2.76, with id tech 4 MD5 plugin. Below is the co…
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### Godot version
4.0 Beta 5
### System information
Windows 10, Vulkan, Nvidia drivers version 516.94
### Issue description
When assigning a ViewportTexture to a material it displays in the edito…
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# Mesh Animations
This outlines a proposal for adding support for mesh animations to Cocos2D and SpriteBuilder. Example of effects that can be achieved with this technique can be seen in Zynga Dream …
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Laptop crashed last week and had to download and reinstall all apps. So can't say for certain what version of MeshLab was used previously. I can only say that I had it on my PC for a few years ( ~4 ye…
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It is currently only do a look at from line to camera **position**, it doesn't take account of camera's rotation yet. You could see the section I commented in `LineSegmentTransformSystem.cs` if you wa…
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This issue tracks progress on primitive shapes, which were first added in #10466 based on the `primitive-shapes` [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/12-primitive-shapes.md).
## …
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See start at 6e0e215
- [ ] make mesh_plot.mesh3d the base functionality
- [ ] what about the quadmesh(, z = ) behaviour? (maybe deprecate in favour of copy_down)
- [ ] allow textures, but remove …