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I ported the shadertoy shader from https://www.shadertoy.com/view/tsXBzS to rust-gpu (code at https://github.com/LegNeato/rust-gpu/tree/fractal). When I run it, shadertoy on the web is way faster than…
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For the following kernel, the `dimidx` value passed to `get_global_offset` will be out-of-range for at least some calls regardless of the value of `j`:
```opencl
kernel void dynamic(global int* ou…
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Does not generate spir-v or error:
dxc.exe -spirv -E main -T ps_6_1 -fspv-target-env=vulkan1.2 -fcgl -fspv-debug=rich -Vd -Fo color.frag.dbg.Od.spv oit/color.frag
Omitting -fspv-debug=rich resul…
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**Description**
SPIR-V with an `OpFunctionCall` with an image array fails to compile.
**Repro steps**
Shader Playground link: https://shader-playground.timjones.io/d87861b3fcc78063347366c8865…
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Currently the insert_slice_async op is not actually done asynchronously, rather it is decomposed into:
// insert_slice_async %src, %dst, %idx, %mask, %other
// =>
// %tmp = load %src, %mask, %other…
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https://github.com/KhronosGroup/SPIRV-Tools/issues/3647
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In Vulkan, all pipelines require corresponding SPIR-V (intermediate) binaries.
We write (a lot of) GLSL (`.comp`) and compile them to SPIR-V (`.spv`) during build.
As far as I know, GLSL doesn't h…
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The following reproducer causes `sortBlocks()` to loop without ending:
```
@G2 = internal unnamed_addr addrspace(3) global ptr addrspace(4) undef, align 8
define weak_odr dso_local spir_kernel …
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I want ask about direct support of precompiled (i.e. from `.spv` files) SPIR-V for Vulkan API 1.1, and probably, support SPIRV-Cross for compilation to other API (HLSL, GLSL, "VKSL").
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Hi,
just seeing IWOCL 2019 keynote presentation slides:(https://www.khronos.org/assets/uploads/developers/library/2019-iwocl/IWOCL%20Keynote%20May19.pdf)
https://www.khronos.org/developers/library/2…