-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
Hi!
We would like to use autonomous shuttles as a feeder to public transport (strategy = areabased). But in the simulation it seems that intermodal routes cannot be implemented. Did we miss somethi…
-
Few points for discussion that I'd like to create a pull request for:
1. Practically forbid entering overcrowded station/stops. Currently, game would let 100's of people stack on bus stops for days…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…
-
```
This is more significant than the resizing problem. If a connection
attempt fails on a site in autoreconnect mode, everything will hang at
that point until manually closed down. So, if you hav…